Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Gust Bowman is rewarded for Gust Bowman's diligence or cunning. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
24 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
3 |
24 |
Failed to qualify for Courier (Scout). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
25 |
Gust Bowman's work ends up coming home with Gust Bowman, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
25 |
Became a Drifter (Barbarian). |
4 |
29 |
Find valuable salvage. |
4 |
29 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
29 |
Continued as Drifter (Barbarian). |
5 |
31 |
Gust Bowman do not know what happened to Gust Bowman. There is a gap in Gust Bowman's memory. |
6 |
31 |
Became a Merchant (Broker). |
6 |
33 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
33 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
37 |
Gust Bowman have been following false teachings! |
8 |
37 |
Switched to Drifter (Wanderer). |
8 |
40 |
Find valuable salvage. |
8 |
41 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
41 |
Continued as Drifter (Wanderer). |
9 |
45 |
Promoted to Drifter (Wanderer) rank 2. |