Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
2 |
21 |
Failed to qualify for Journalist (Entertainer). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
23 |
Amnesia. |
2 |
25 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
29 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
29 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
33 |
Promoted to Drifter (Scavenger) rank 3. |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
34 |
Attacked by enemies that Gust Willoby easily defeat. |
5 |
34 |
Gain Enemy if Gust Willoby don't already have one. |
5 |
37 |
Forced to muster out. |
6 |
37 |
Failed to qualify for Physician (Scholar). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
39 |
Embroiled in legal trouble. |
7 |
41 |
Continued as Merchant (Merchant Marine). |