Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Scarred. Owe 2,500 for medical bills. |
2 |
19 |
Became a Army (Cavalry) with the new title Private. |
2 |
22 |
Unit is slaughtered in a disastrous battle, for which Gustaf McPherson blame Gustaf McPherson's commander. Gain commander as Enemy. |
3 |
22 |
Became a Scout (Explorer). |
3 |
26 |
Gustaf McPherson's ship is damaged, and Gustaf McPherson have to hitch-hike Gustaf McPherson's way back across the stars to the nearest scout base. |
3 |
26 |
Gain 6 Contacts. Gain 1 Enemies. |
4 |
26 |
Became a Merchant (Free Trader). |
4 |
30 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
30 |
Became a Drifter (Wanderer). |
5 |
33 |
Birth or Death involving a family member or close friend. |
5 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
34 |
Continued as Drifter (Wanderer). |
6 |
37 |
Find valuable salvage. |
7 |
38 |
Voluntarily left Wanderer |
7 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
41 |
Someone more charismatic but less devout than Gustaf McPherson has become Gustaf McPherson's superior. |
8 |
42 |
Continued as Believer (Missionary/Humanitarian). |
8 |
43 |
Gustaf McPherson retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
46 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |