Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Spend time with an alien race. Gain a contact. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Voluntarily left Wanderer |
2 |
22 |
Failed to qualify for Ground Assault (Marine). |
2 |
22 |
Switched to Drifter (Barbarian). |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
30 |
Find valuable salvage. |
3 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
34 |
Gustave Christie run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
34 |
Failed to qualify for Surveyor (Scout). |
5 |
34 |
Switched to Drifter (Scavenger). |
5 |
37 |
Find valuable salvage. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
40 |
Attacked by enemies that Gustave Christie easily defeat. |
6 |
40 |
Gain Enemy if Gustave Christie don't already have one. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
43 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
43 |
Became a Merchant (Free Trader). |
8 |
44 |
A series of bad deals and decisions force Gustave Christie into bankruptcy. Gustave Christie salvages what Gustave Christie can. |
9 |
44 |
Returned to Drifter (Barbarian). |
9 |
48 |
Nearly killed. Owe 40,000 for medical bills. |