Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Dropped out of the psionic community. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
24 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
29 |
When dealing with an alien race, Gustave Hopkins have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
3 |
30 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
33 |
Gustave Hopkins's scout ship is one of the first on the scene to rescue the survivors of a disaster but Gustave Hopkins fail to help. Gain an Enemy. |
4 |
33 |
Severely injured. Owe 7,500 for medical bills. |
4 |
34 |
Promoted to Scout (Surveyor) rank 2. |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
37 |
Gustave Hopkins inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
37 |
Became a Drifter (Wanderer). |
6 |
38 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
7 |
38 |
Became a Entertainer (Journalist). |
7 |
40 |
An investigation, tour, project or expedition goes wrong, stranding Gustave Hopkins far from home. |
8 |
40 |
Failed to qualify for Field Researcher (Scholar). |
8 |
40 |
Submitted to the draft. |
8 |
40 |
Became a Navy (Line/Crew) with the new title Crewman. |
8 |
42 |
Advanced training in a specialist field. |
8 |
44 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
9 |
44 |
Continued as Navy (Line/Crew). |
9 |
46 |
Gustave Hopkins foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
9 |
48 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |