Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Hamilton Shapter's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hamilton Shapter fail to help. Gain an Enemy. |
1 |
21 |
Severely injured. Owe 10,000 for medical bills. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
3 |
24 |
Became a Citizen (Colonist). |
3 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
27 |
Failed to qualify for Thief (Rogue). |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
30 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
30 |
Became a Rogue (Thief). |
5 |
34 |
Arrested |
6 |
34 |
Became a Prisoner (Thug). |
6 |
35 |
Accused of assaulting a prison guard. |
7 |
38 |
Switched to Prisoner (Fixer) with previous rank. |
7 |
41 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
8 |
42 |
Switched to Prisoner (Inmate) with previous rank. |
8 |
46 |
Assigned to difficult or backbreaking labour. |
8 |
46 |
Promoted to Prisoner (Inmate) rank 1. |