Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
When dealing with an alien race, Hans Ahern botch an opportunity to gather extra intelligence about them. |
1 |
19 |
Hans Ahern have no idea what happened to Hans Ahern – they found Hans Ahern's ship drifting on the fringes of friendly space. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Spend several years jumping from world to world in Hans Ahern's scout ship. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
27 |
Find valuable salvage. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
34 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
37 |
Survived a risky adventure but gained nothing. |
6 |
38 |
Continued as Drifter (Barbarian). |
6 |
39 |
Betrayed by a friend. One of Hans Ahern's Contacts or Allies betrays Hans Ahern, ending Hans Ahern's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
39 |
Became a Merchant (Free Trader). |
7 |
43 |
Make an unexpected connection outside Hans Ahern's normal circles. Gain a Contact. |
7 |
43 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
43 |
Continued as Merchant (Free Trader). |
8 |
45 |
Bankrupted by a rival. Gain the other trader as a Rival. |