Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Birth or Death involving a family member or close friend. |
1 |
28 |
Failed as a colonist. |
2 |
28 |
Failed to qualify for Infantry (Army). |
2 |
28 |
Became a Drifter (Barbarian). |
2 |
29 |
Harry Ellis run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
29 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
33 |
Harry Ellis come into conflict with a splinter group Harry Ellis's own religion which maintains Harry Ellis's version is the wrong one. Gain 3 Rivals. |
4 |
33 |
Switched to Drifter (Scavenger). |
4 |
37 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
5 |
37 |
Failed to qualify for Courier (Scout). |
5 |
37 |
Submitted to the draft. |
5 |
37 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
41 |
Gained a contact. |
5 |
41 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
41 |
Continued as Agent (Law Enforcement). |
6 |
44 |
Given specialist training in vehicles. |