Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Encounter a Psionic institute. |
1 |
20 |
Tested for psionic powers |
2 |
22 |
Became a Psion (Adept). |
2 |
23 |
Gain a contact outside of normal circles. |
3 |
26 |
Continued as Psion (Adept). |
3 |
30 |
Pick up potentially useful information using Harvey Mathew's psychic powers. |
3 |
30 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
4 |
30 |
Continued as Psion (Adept). |
4 |
33 |
Psionic abilities make Harvey Mathew uncomfortable to be around. One contact or ally becomes a rival. |
5 |
34 |
Continued as Psion (Adept). |
5 |
36 |
Spent time mastering mind and body. |
6 |
38 |
Continued as Psion (Adept). |
6 |
39 |
Refuse to misuse powers for personal gain. |
6 |
42 |
Promoted to Psion (Adept) rank 2. |
7 |
42 |
Voluntarily left Adept |
7 |
42 |
Failed to qualify for Law Enforcement (Agent). |
7 |
42 |
Switched to Drifter (Scavenger). |
7 |
46 |
Betrayed by a friend. One of Harvey Mathew's Contacts or Allies betrays Harvey Mathew, ending Harvey Mathew's career. That Contact or Ally becomes a Rival or Enemy. |