Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Make an unexpected connection outside Hattie Rouse's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Became a Entertainer (Performer). |
3 |
25 |
Invited to take part in a controversial event or exhibition that injures Hattie Rouse's social standing. |
3 |
28 |
Promoted to Entertainer (Performer) rank 1. |
4 |
28 |
Continued as Entertainer (Performer). |
4 |
32 |
An investigation, tour, project or expedition goes wrong, stranding Hattie Rouse far from home. |
5 |
32 |
Became a Drifter (Scavenger). |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
38 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
7 |
38 |
Switched to Entertainer (Artist). |
7 |
41 |
Join homeworld’s celebrity circles |
7 |
42 |
Promoted to Entertainer (Artist) rank 1. |
8 |
42 |
Continued as Entertainer (Artist). |
8 |
44 |
Gain a patron in the arts. Gain an Ally |
8 |
46 |
Promoted to Entertainer (Artist) rank 2. |