Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
21 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
24 |
Refuse to abuse Haywood Martin's position for profit. |
2 |
25 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
25 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Haywood Martin is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
27 |
Failed to qualify for Colonist (Citizen). |
4 |
27 |
Switched to Drifter (Wanderer). |
4 |
30 |
Find Ancient Technology. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
36 |
Betrayed by a friend. One of Haywood Martin's Contacts or Allies betrays Haywood Martin, ending Haywood Martin's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
36 |
Failed to qualify for Scientist (Scholar). |
7 |
36 |
Continued as Drifter (Wanderer). |
7 |
38 |
Haywood Martin do not know what happened to Haywood Martin. There is a gap in Haywood Martin's memory. |
8 |
38 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
38 |
Retired at age 38. |
8 |
38 |
Retired. |
8 |
39 |
A new romantic starts. Gain an Ally. |
9 |
42 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
44 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |