Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Risk Heber Heard's fortune on a possibility lucrative deal and win. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Heber Heard's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
25 |
Failed to qualify for Pirate (Rogue). |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
27 |
Heber Heard run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Became a Citizen (Worker). |
4 |
30 |
Gained a contact. |
4 |
31 |
Promoted to Citizen (Worker) rank 1. |
5 |
31 |
Continued as Citizen (Worker). |
5 |
33 |
Heber Heard is rewarded for Heber Heard's diligence or cunning. |
5 |
35 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
6 |
35 |
Continued as Citizen (Worker). |
6 |
37 |
Heber Heard's business expands, Heber Heard's corporation grows, or the colony thrives. |
7 |
39 |
Continued as Citizen (Worker). |
7 |
43 |
Political upheaval strikes Heber Heard's homeworld, and Heber Heard is caught up in the revolution. |
7 |
43 |
Forced to muster out. |
8 |
43 |
Returned to Merchant (Merchant Marine). |
8 |
46 |
A new romantic starts. Gain an Ally. |