Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
A good deal ensures Hector Fisher is living the high life for a few years. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
Hector Fisher's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
28 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
4 |
30 |
Voluntarily left Free Trader |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
34 |
Betrayed by a friend. One of Hector Fisher's Contacts or Allies betrays Hector Fisher, ending Hector Fisher's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
34 |
Failed to qualify for Broker (Merchant). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Navy (Flight) with the new title Crewman. |
5 |
36 |
Commanding officer takes an interest in Hector Fisher's career. |
5 |
38 |
Attempt at commissioned failed. |
5 |
38 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
6 |
38 |
Continued as Navy (Flight). |
6 |
42 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
7 |
42 |
Became a Citizen (Worker). |
7 |
43 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
46 |
Promoted to Citizen (Worker) rank 1. |