Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Hector Hanson's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
24 |
Hector Hanson foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
Refuse to abuse Hector Hanson's position for profit. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
32 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
32 |
Failed to qualify for Intelligence (Agent). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Switched to Navy (Flight) with previous rank. |
5 |
34 |
Lost eye or limb. Fully recovered. |
6 |
34 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
34 |
Became a Drifter (Scavenger). |
6 |
36 |
Hector Hanson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
36 |
Became a Scholar (Field Researcher). |
7 |
40 |
Make a breakthrough in Hector Hanson's field. |
7 |
40 |
Promoted to Scholar (Field Researcher) rank 1. |
8 |
40 |
Continued as Scholar (Field Researcher). |
8 |
42 |
Hector Hanson's work is sabotaged by unknown parties. Hector Hanson may salvage what Hector Hanson can and give up. |
9 |
42 |
Switched to Drifter (Wanderer). |
9 |
45 |
Scarred. Owe 2,500 for medical bills. |