Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
20 |
Gained a contact. |
1 |
22 |
Promoted to Scholar (Scientist) rank 1. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scholar (Physician) with previous rank. |
2 |
24 |
A disaster leaves several injured, and others blame Helen Raycraft, forcing Helen Raycraft to leave Helen Raycraft's career. Gain a Rival. |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
24 |
Became a Agent (Intelligence). |
3 |
26 |
Given specialist training in vehicles. |
3 |
28 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
28 |
Continued as Agent (Intelligence). |
4 |
31 |
Go undercover to investigate an enemy. |
4 |
31 |
Betrayed by a friend. One of Helen Raycraft's Contacts or Allies betrays Helen Raycraft, ending Helen Raycraft's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
32 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
5 |
32 |
Continued as Agent (Intelligence). |
5 |
34 |
Advanced training in a specialist field. |
5 |
36 |
Forced to muster out. |
6 |
36 |
Failed to qualify for Corporate (Citizen). |
6 |
36 |
Became a Drifter (Wanderer). |
6 |
38 |
Attempted a risky adventure and was wildly successful. |
6 |
40 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
43 |
Helen Raycraft run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
43 |
Became a Merchant (Merchant Marine) with the new title Crewman. |