Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Helmer Norman's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Failed to qualify for Intelligence (Agent). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
A good deal ensures Helmer Norman is living the high life for a few years. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Embroiled in legal trouble. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Returned to Scout (Surveyor). |
4 |
32 |
Helmer Norman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Helmer Norman fail to help. Gain an Enemy. |
4 |
32 |
Psychologically damaged by Helmer Norman's time in the scouts. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Scout (Courier) with the new title Scout and previous rank. |
5 |
37 |
Helmer Norman spend a great deal of time on the fringes of Charted Space. |
5 |
37 |
Gain a contact in an alien race. |
6 |
38 |
Continued as Scout (Courier). |
6 |
39 |
When dealing with an alien race, Helmer Norman have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
7 |
42 |
Voluntarily left Courier |
7 |
42 |
Failed to qualify for Corporate Agent (Agent). |
7 |
42 |
Became a Drifter (Barbarian). |
7 |
45 |
Helmer Norman do not know what happened to Helmer Norman. There is a gap in Helmer Norman's memory. |