Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Henry Harper's business or ship thrives. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Voluntarily left Broker |
2 |
22 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
23 |
A mission goes wrong and Henry Harper is stranded behind enemy lines. Ejected from the service. |
3 |
23 |
Failed to qualify for Pirate (Rogue). |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
24 |
Good fortune |
3 |
27 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
27 |
Voluntarily left Barbarian |
4 |
27 |
Failed to qualify for Courier (Scout). |
4 |
27 |
Continued as Drifter (Barbarian). |
4 |
31 |
Attacked by enemies that Henry Harper easily defeat. |
4 |
31 |
Gain Enemy if Henry Harper don't already have one. |
4 |
31 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
5 |
31 |
Continued as Drifter (Barbarian). |
5 |
34 |
Spend time with an alien race. Gain a contact. |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
37 |
Good fortune |
6 |
39 |
Forced to muster out. |
7 |
39 |
Became a Scout (Surveyor). |
7 |
40 |
When dealing with an alien race, Henry Harper have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
8 |
43 |
Continued as Scout (Surveyor). |
8 |
44 |
Henry Harper's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |