Crewman Herbert Hayes  

Species Age Sex Str Dex End Int Edu SocUPP
Yilean 48 M 3 (-1) 4 (-1) 2 (-2) 5 (-1) 8 (0) 9 (1)342589
Always has a runny nose, Mercurial, Overly wrinkled skin for age
 
Skills
Advocate 1
Art (Performing) 0
Athletics (Endurance) 1
Broker 2
Carouse 1
Deception 0
Drive 0
Gun Combat (Energy) 1
Mechanic 1
Persuade 0
Pilot (Small Craft) 1
Recon 0
Stealth 1
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 12
Merchant Broker 12
Army Army Support Private01
Merchant Merchant Marine Crewman03
 
Name Type Affinity Enmity Power Influence Species
Giish Ianapim Ally 3 0 5 2 Vilani, Imperium (M/54)
Jar Jack Contact 2 1 2 3 Traltar (M/18)
Relationship becomes more moderate. Ally becomes a contact.
An incident occured.
Jar Jack is in prison or otherwise trapped somewhere.
Edd Thompkins Enemy 0 5 0 6 Kedepu (M/36)
Lucious Keating Contact 2 1 1 0 Azhanti (M/61)
Bernadette George Ally 3 0 1 2 Yilean (F/27)
Bernadette George gains in power.
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 19 Herbert Hayes do not know what happened to Herbert Hayes. There is a gap in Herbert Hayes's memory.
2 19 Became a Merchant (Broker).
2 21 Befriend a useful ally in one sphere. Gain an Ally.
2 23 Promoted to Merchant (Broker) rank 1.
3 23 Continued as Merchant (Broker).
3 24 A new romantic starts. Gain an Ally.
4 27 Voluntarily left Broker
4 27 Became a Army (Army Support) with the new title Private.
4 30 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
4 30 Gain rebels as Enemy
5 30 Returned to Drifter (Wanderer).
5 34 Drafted into Merchant Marine
5 34 Promoted to Drifter (Wanderer) rank 1.
6 34 Switched to Merchant (Merchant Marine) with the new title Crewman.
6 37 Given advanced training in a specialist field
7 38 Continued as Merchant (Merchant Marine).
7 40 Make an unexpected connection outside Herbert Hayes's normal circles. Gain a Contact.
8 42 Continued as Merchant (Merchant Marine).
8 43 Befriend a useful ally in one sphere. Gain an Ally.
8 46 Forced to muster out.
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