Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Free Trader (Merchant). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Drafted into Merchant Marine |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
A sudden war destroys Herbert Roland's trade routes and contacts, forcing Herbert Roland to flee that region of space. |
2 |
24 |
Gain rebels as Enemy |
3 |
24 |
Failed to qualify for Enforcer (Rogue). |
3 |
24 |
Switched to Drifter (Barbarian). |
3 |
28 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
28 |
Continued as Drifter (Barbarian). |
4 |
29 |
Herbert Roland run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
29 |
Failed to qualify for Scientist (Scholar). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Returned to Merchant (Merchant Marine). |
5 |
30 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
6 |
33 |
Continued as Merchant (Merchant Marine). |
7 |
37 |
Voluntarily left Merchant Marine |
7 |
37 |
Became a Citizen (Corporate). |
7 |
39 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
39 |
Switched to Merchant (Broker). |
8 |
40 |
Risk Herbert Roland's fortune on a possibility lucrative deal and win. |
8 |
43 |
Promoted to Merchant (Broker) rank 1. |
9 |
43 |
Continued as Merchant (Broker). |
9 |
44 |
Make an unexpected connection outside Herbert Roland's normal circles. Gain a Contact. |
9 |
47 |
Promoted to Merchant (Broker) rank 2. |