Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Suffer from a life-threatening illness. |
3 |
26 |
Became a Marine (Star Marine) with the new title Marine. |
3 |
28 |
Gained a contact. |
3 |
30 |
Attempt at commissioned failed. |
3 |
30 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Ground Assault (Marine). |
4 |
30 |
Continued as Marine (Star Marine). |
4 |
33 |
A mission goes wrong; Herman Meyer and several others are captured and mistreated by the enemy. Gain Herman Meyer's jailer as an Enemy. |
5 |
33 |
Failed to qualify for Pirate (Rogue). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
A good deal ensures Herman Meyer is living the high life for a few years. |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Make an unexpected connection outside Herman Meyer's normal circles. Gain a Contact. |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |