Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Attacked by enemies that Hermon Morgan easily defeat. |
1 |
19 |
Gain Enemy if Hermon Morgan don't already have one. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Offered job by a patron. Now owe him a favor. |
3 |
26 |
Became a Entertainer (Performer). |
3 |
28 |
Criticised a questionable political leader on Hermon Morgan's homeworld, causing his downfall. Gain an Enemy |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
31 |
Refused to criticise a questionable political leader on Hermon Morgan's homeworld. |
5 |
34 |
Continued as Entertainer (Performer). |
5 |
38 |
Join homeworld’s celebrity circles |
5 |
38 |
Gain a contact |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
39 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
39 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
40 |
Hermon Morgan secretly provide religious rites for a dying leader or noble, although they do not share Hermon Morgan's faith. Gain an Ally in the family and a Rival who disagrees with Hermon Morgan's choice. |
8 |
43 |
Continued as Believer (Mainstream Believer). |
8 |
45 |
Hermon Morgan retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |