Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Nearly killed. Owe 30,000 for medical bills. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Find valuable salvage. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Attacked by enemies and injured. |
3 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
28 |
Gain Enemy if Herschel James don't already have one. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
34 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
5 |
34 |
Became a Citizen (Colonist). |
5 |
35 |
Herschel James rise to a position of power in Herschel James's colony or corporation. |
5 |
38 |
Promoted to Citizen (Colonist) rank 1. |
6 |
38 |
Voluntarily left Colonist |
6 |
38 |
Became a Scholar (Field Researcher). |
6 |
39 |
Caught cheating in some fashion, advancing Herschel James's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
6 |
39 |
Herschel James's work is sabotaged by unknown parties. Herschel James start again from scratch. |
6 |
39 |
Gain an Enemy |
6 |
42 |
Promoted to Scholar (Field Researcher) rank 1. |
7 |
42 |
Continued as Scholar (Field Researcher). |
7 |
44 |
Advanced training in a specialist field. |
7 |
46 |
Promoted to Scholar (Field Researcher) rank 2. |