Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Betrayed by a friend. One of Hershel Young's Contacts or Allies betrays Hershel Young, ending Hershel Young's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Became a Agent (Corporate Agent). |
2 |
20 |
Befriended by a senior agent. |
3 |
23 |
Continued as Agent (Corporate Agent). |
3 |
24 |
Hard times caused by a lack of interstellar trade costs Hershel Young's job. |
4 |
24 |
Became a Merchant (Free Trader). |
4 |
27 |
Make an unexpected connection outside Hershel Young's normal circles. Gain a Contact. |
4 |
28 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
28 |
Continued as Merchant (Free Trader). |
5 |
29 |
Given advanced training in a specialist field |
5 |
32 |
Promoted to Merchant (Free Trader) rank 2. |
6 |
32 |
Continued as Merchant (Free Trader). |
6 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
36 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
7 |
36 |
Continued as Merchant (Free Trader). |
7 |
38 |
Risk Hershel Young's fortune on a possibility lucrative deal and win. |
7 |
40 |
Forced to muster out. |
8 |
40 |
Failed to qualify for Artist (Entertainer). |
8 |
40 |
Submitted to the draft. |
8 |
40 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
8 |
42 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
42 |
Failed to qualify for Worker (Citizen). |
9 |
42 |
Switched to Drifter (Wanderer). |
9 |
43 |
Attacked by enemies and injured. |
9 |
43 |
Severely injured. Owe 20,000 for medical bills. |
9 |
43 |
Gain Enemy if Hershel Young don't already have one. |
10 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
46 |
Retired at age 46. |