Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Suffer from a life-threatening illness. |
2 |
19 |
Failed to qualify for Corporate (Citizen). |
2 |
19 |
Switched to Drifter (Wanderer). |
2 |
23 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
23 |
Became a Scholar (Field Researcher). |
3 |
25 |
An expedition or voyage goes wrong, leaving Hezekiah Weakman stranded in the wilderness. |
4 |
25 |
Became a Rogue (Enforcer). |
4 |
27 |
Crime pays off. Gain victim as Enemy. |
4 |
29 |
Promoted to Rogue (Enforcer) rank 1. |
5 |
29 |
Continued as Rogue (Enforcer). |
5 |
33 |
Involved in a gambling ring. |
5 |
33 |
Promoted to Rogue (Enforcer) rank 2. |
6 |
33 |
Attempted to change assignments. |
6 |
33 |
Failed to qualify for Pirate (Rogue). |
6 |
33 |
Continued as Rogue (Enforcer). |
6 |
35 |
A job goes wrong, forcing Hezekiah Weakman to flee off-planet. |
7 |
35 |
Returned to Drifter (Wanderer). |
7 |
36 |
Suffer from a life-threatening illness. |
8 |
36 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
36 |
Retired at age 36. |
8 |
36 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
40 |
Hezekiah Weakman secretly provide religious rites for a dying leader or noble, although they do not share Hezekiah Weakman's faith. Gain an Ally in the family and a Rival who disagrees with Hezekiah Weakman's choice. |
8 |
40 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
9 |
40 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
40 |
Continued as Believer (Holy Warrior). |
9 |
42 |
Hezekiah Weakman aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
42 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
42 |
Retired. |
10 |
45 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |