Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
22 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
22 |
Attempt at commissioned failed. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Army (Army Support) with previous rank. |
2 |
25 |
Nearly killed. Owe 7,500 for medical bills. |
3 |
25 |
Failed to qualify for Surveyor (Scout). |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
27 |
Homer Simmmons run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Failed to qualify for Physician (Scholar). |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
30 |
Homer Simmmons do not know what happened to Homer Simmmons. There is a gap in Homer Simmmons's memory. |
5 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
31 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Risk Homer Simmmons's fortune on a possibility lucrative deal and win. |
7 |
38 |
Aging Crisis. Owe 40,000 for medical bills. |
7 |
38 |
Retired at age 38. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
42 |
Forced to muster out. |
8 |
42 |
Retired. |
8 |
45 |
A new romantic starts. Gain an Ally. |