Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Become leader in social movement. |
1 |
19 |
Gain an Ally and an Enemy. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Failed to qualify for Ground Assault (Marine). |
2 |
27 |
Became a Drifter (Scavenger). |
3 |
31 |
Continued as Drifter (Scavenger). |
3 |
33 |
Hudson Tow run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
33 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
33 |
Continued as Drifter (Scavenger). |
4 |
34 |
Severely injured. Fully recovered. Owe 6,250 for medical bills. |
5 |
34 |
Failed to qualify for Pirate (Rogue). |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
38 |
Attempted a risky adventure and was wildly successful. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
38 |
Voluntarily left Scavenger |
6 |
38 |
Failed to qualify for Artist (Entertainer). |
6 |
38 |
Switched to Drifter (Wanderer). |
6 |
42 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
42 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
46 |
Lightly injured, no permanent damage. Fully recovered. |