Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
20 |
Good fortune |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Army (Infantry) with the new title Private. |
2 |
22 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
2 |
25 |
Advanced training in a specialist field |
3 |
26 |
Continued as Army (Infantry). |
3 |
30 |
Thrown into a brutal ground war |
3 |
30 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
30 |
Promoted to Army (Infantry) officer rank 2 with the new title Captain. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Army (Cavalry) with previous rank. |
4 |
34 |
Given a special assignment or duty in Hugh Palmer's unit. |
5 |
34 |
Voluntarily left Cavalry |
5 |
34 |
Became a Entertainer (Performer). |
5 |
36 |
An investigation, tour, project or expedition goes wrong, stranding Hugh Palmer far from home. |
6 |
36 |
Became a Scout (Surveyor). |
6 |
39 |
When dealing with an alien race, Hugh Palmer botch an opportunity to gather extra intelligence about them. |
6 |
39 |
Psychologically damaged by Hugh Palmer's time in the scouts. |
6 |
40 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
7 |
40 |
Continued as Scout (Surveyor). |
7 |
41 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
8 |
41 |
Failed to qualify for Worker (Citizen). |
8 |
41 |
Became a Drifter (Barbarian). |
8 |
42 |
Betrayed by a friend. One of Hugh Palmer's Contacts or Allies betrays Hugh Palmer, ending Hugh Palmer's career. That Contact or Ally becomes a Rival or Enemy. |