Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
19 |
Hurley Remmington's work is sabotaged by unknown parties. Hurley Remmington may salvage what Hurley Remmington can and give up. |
2 |
22 |
Continued as Scholar (Scientist). |
2 |
26 |
A disaster leaves several injured, and others blame Hurley Remmington, forcing Hurley Remmington to leave Hurley Remmington's career. Gain a Rival. |
2 |
26 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
3 |
26 |
Failed to qualify for Intelligence (Agent). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
27 |
Find valuable salvage. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Find valuable salvage. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
36 |
Betrayed by a friend. One of Hurley Remmington's Contacts or Allies betrays Hurley Remmington, ending Hurley Remmington's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
36 |
Failed to qualify for Corporate Agent (Agent). |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
38 |
Moved to a new world. |
7 |
40 |
Voluntarily left Wanderer |
7 |
40 |
Failed to qualify for Law Enforcement (Agent). |
7 |
40 |
Switched to Drifter (Scavenger). |
7 |
42 |
Attacked by enemies and injured. |
7 |
42 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
42 |
Gain Enemy if Hurley Remmington don't already have one. |
7 |
44 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
44 |
Continued as Drifter (Scavenger). |
8 |
48 |
Contact with Government. |