Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Hurley Shorten learn something Hurley Shorten should not have – a corporate secret, a political scandal – which Hurley Shorten can profit from illegally. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
23 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
27 |
Spent time maintaining and using heavy vehicles. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
33 |
Political upheaval strikes Hurley Shorten's homeworld, and Hurley Shorten is caught up in the revolution. |
4 |
34 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
37 |
Hurley Shorten befriend a superior in the corporation or the colony. |
5 |
38 |
Promoted to Citizen (Colonist) rank 3. |
6 |
38 |
Continued as Citizen (Colonist). |
6 |
41 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
7 |
41 |
Failed to qualify for Thief (Rogue). |
7 |
41 |
Submitted to the draft. |
7 |
41 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
44 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
8 |
44 |
Failed to qualify for Merchant Academy. |
8 |
44 |
Became a Drifter (Wanderer). |
8 |
47 |
Attacked by enemies that Hurley Shorten easily defeat. |
8 |
47 |
Gain Enemy if Hurley Shorten don't already have one. |
8 |
48 |
Promoted to Drifter (Wanderer) rank 1. |