Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Make an unexpected connection outside Hyman Byrd's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
A good deal ensures Hyman Byrd is living the high life for a few years. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
A series of bad deals and decisions force Hyman Byrd into bankruptcy. Hyman Byrd salvages what Hyman Byrd can. |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
33 |
Attacked by enemies that Hyman Byrd easily defeat. |
5 |
33 |
Gain Enemy if Hyman Byrd don't already have one. |
5 |
35 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
37 |
Hyman Byrd run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
37 |
Became a Citizen (Worker). |
7 |
41 |
Advanced training in a specialist field. |
8 |
41 |
Continued as Citizen (Worker). |
8 |
45 |
Hyman Byrd is rewarded for Hyman Byrd's diligence or cunning. |
8 |
45 |
Promoted to Citizen (Worker) rank 1. |