Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
34 |
Ian Bates do not know what happened to Ian Bates. There is a gap in Ian Bates's memory. |
5 |
34 |
Became a Merchant (Free Trader). |
5 |
38 |
Ian Bates's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
38 |
Became a Citizen (Colonist). |
6 |
42 |
Ian Bates learn something Ian Bates should not have – a corporate secret, a political scandal – which Ian Bates can profit from illegally. |
6 |
42 |
Gain a criminal contact. |
6 |
42 |
Promoted to Citizen (Colonist) rank 1. |
7 |
42 |
Continued as Citizen (Colonist). |
7 |
44 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
8 |
44 |
Failed to qualify for Cavalry (Army). |
8 |
44 |
Switched to Drifter (Wanderer). |
8 |
48 |
Attempted a risky adventure and was injured. |
8 |
48 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
48 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
48 |
Retired at age 48. |