Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Make an unexpected connection outside Irl Kirkham's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Imperial trade restrictions force Irl Kirkham out of business. |
4 |
29 |
Became a Scholar (Scientist). |
4 |
31 |
A disaster leaves several injured, and others blame Irl Kirkham, forcing Irl Kirkham to leave Irl Kirkham's career. Gain a Rival. |
4 |
31 |
Nearly killed. Owe 11,250 for medical bills. |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
34 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
5 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
36 |
Offered job by a patron. Now owe him a favor. |
7 |
39 |
Became a Agent (Intelligence). |
7 |
41 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
43 |
Continued as Agent (Intelligence). |
8 |
44 |
Irl Kirkham went above and beyond the call of duty. |
8 |
47 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |