Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
22 |
Spent the college years partying. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Vessel participates in a notable military engagement. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
Commanding officer takes an interest in Irl Kirkham's career. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Irl Kirkham is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
31 |
Failed to qualify for Worker (Citizen). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Army (Infantry) with the new title Private. |
5 |
33 |
Surrounded and outnumbered by the enemy, Irl Kirkham hold out until relief arrives. |
5 |
35 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
6 |
35 |
Continued as Army (Infantry). |
6 |
39 |
Advanced training in a specialist field |
6 |
39 |
Promoted to Army (Infantry) rank 2 with the new title Corporal. |
7 |
39 |
Voluntarily left Infantry |
7 |
39 |
Failed to qualify for Pirate (Rogue). |
7 |
39 |
Became a Drifter (Scavenger). |
7 |
41 |
Attempted a risky adventure and was wildly successful. |
7 |
43 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
43 |
Continued as Drifter (Scavenger). |
8 |
45 |
Spend time with an alien race. Gain a contact. |