Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
21 |
Contacted by an underground psionic group. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
26 |
Attacked by enemies and injured. |
2 |
26 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
2 |
26 |
Gain Enemy if Irvin Raycraft don't already have one. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
29 |
Irvin Raycraft run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
29 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
30 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
30 |
Became a Scholar (Field Researcher). |
5 |
32 |
Win a prestigious prize for Irvin Raycraft's work. |
5 |
34 |
Promoted to Scholar (Field Researcher) rank 1. |
6 |
34 |
Voluntarily left Field Researcher |
6 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
37 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |