Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Drafted into Law Enforcement |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
24 |
Nearly killed. Owe 15,000 for medical bills. |
3 |
24 |
Failed to qualify for Corporate (Citizen). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Make an unexpected connection outside Irving Aubert's normal circles. Gain a Contact. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Make an unexpected connection outside Irving Aubert's normal circles. Gain a Contact. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Irving Aubert's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
35 |
Returned to Drifter (Scavenger). |
6 |
39 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
7 |
39 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
41 |
A notable academic consults with Irving Aubert about a publication or documentary he is working on. Gain a Contact in academia. |
8 |
43 |
Continued as Believer (Missionary/Humanitarian). |
8 |
47 |
Irving Aubert aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |