Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
Moved to a new world. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
25 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
3 |
25 |
Became a Scout (Courier). |
3 |
26 |
Perform an exemplary service for the scouts. |
3 |
29 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
29 |
Continued as Scout (Courier). |
4 |
30 |
When dealing with an alien race, Irving Clark have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
4 |
33 |
Promoted to Scout (Courier) rank 2. |
5 |
33 |
Continued as Scout (Courier). |
5 |
35 |
When dealing with an alien race, Irving Clark botch an opportunity to gather extra intelligence about them. |
5 |
35 |
Psychologically damaged by Irving Clark's time in the scouts. |
6 |
37 |
Continued as Scout (Courier). |
6 |
41 |
Irving Clark's scout ship is one of the first on the scene to rescue the survivors of a disaster but Irving Clark fail to help. Gain an Enemy. |
6 |
41 |
Psychologically damaged by Irving Clark's time in the scouts. |
6 |
41 |
Promoted to Scout (Courier) rank 3 with the new title Senior Scout. |
7 |
41 |
Attempted to change assignments. |
7 |
41 |
Switched to Scout (Explorer) with previous rank. |
7 |
44 |
Irving Clark inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
44 |
Became a Citizen (Colonist). |
8 |
46 |
Gained a contact. |
9 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
48 |
Retired at age 48. |