Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
Moved to a new world. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
28 |
Imperial trade restrictions force Irving Palmer out of business. |
4 |
28 |
Became a Entertainer (Artist). |
4 |
29 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
32 |
Continued as Entertainer (Artist). |
5 |
34 |
Irving Palmer is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
6 |
34 |
Became a Scout (Surveyor). |
6 |
35 |
Irving Palmer's scout ship is one of the first on the scene to rescue the survivors of a disaster but Irving Palmer fail to help. Gain an Enemy. |
6 |
35 |
Irving Palmer inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
38 |
Attempted to change assignments. |
7 |
38 |
Switched to Scout (Explorer) with previous rank. |
7 |
39 |
Irving Palmer's ship is damaged, and Irving Palmer have to hitch-hike Irving Palmer's way back across the stars to the nearest scout base. |
7 |
39 |
Gain 6 Contacts. Gain 1 Enemies. |
8 |
39 |
Entered Merchant Academy with the Business curriculum. |
8 |
40 |
Spent the college years partying. |
8 |
43 |
Graduated. |
9 |
43 |
Switched to Merchant (Broker). |
9 |
43 |
Promoted to Merchant (Broker) rank 1. |
9 |
45 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
9 |
47 |
Promoted to Merchant (Broker) rank 2. |
10 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
47 |
Retired at age 47. |