Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Make an unexpected connection outside Isaiah Clarke's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
23 |
Became a Citizen (Corporate). |
3 |
24 |
Isaiah Clarke rise to a position of power in Isaiah Clarke's colony or corporation. |
3 |
27 |
Promoted to Citizen (Corporate) rank 1. |
4 |
27 |
Voluntarily left Corporate |
4 |
27 |
Became a Scout (Explorer). |
4 |
31 |
Isaiah Clarke's ship is damaged, and Isaiah Clarke have to hitch-hike Isaiah Clarke's way back across the stars to the nearest scout base. |
4 |
31 |
Gain 3 Contacts. Gain 2 Enemies. |
5 |
31 |
Failed to qualify for Free Trader (Merchant). |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
34 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
34 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
37 |
Birth or Death involving a family member or close friend. |
7 |
38 |
Continued as Believer (Mainstream Believer). |
7 |
42 |
Isaiah Clarke secretly provide religious rites for a dying leader or noble, although they do not share Isaiah Clarke's faith. Gain an Ally in the family and a Rival who disagrees with Isaiah Clarke's choice. |
7 |
42 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
8 |
42 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
42 |
Retired at age 42. |
8 |
42 |
Continued as Believer (Mainstream Believer). |
8 |
46 |
Isaiah Clarke accepted an offer of inducements to betray Isaiah Clarke's faith. Gain 220,000 in cash. |
9 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |