Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Isom Fleming's scout ship is one of the first on the scene to rescue the survivors of a disaster but Isom Fleming fail to help. Gain an Enemy. |
1 |
19 |
Psychologically damaged by Isom Fleming's time in the scouts. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Serve as the courier for an important message from the Imperium. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Isom Fleming's ship is damaged, and Isom Fleming have to hitch-hike Isom Fleming's way back across the stars to the nearest scout base. |
3 |
28 |
Gain 2 Contacts. Gain 1 Enemies. |
4 |
28 |
Failed to qualify for Thief (Rogue). |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
31 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
34 |
Attempted a risky adventure and was wildly successful. |
5 |
36 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
39 |
Find valuable salvage. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Became a Merchant (Free Trader). |
7 |
44 |
Imperial trade restrictions force Isom Fleming out of business. |
8 |
44 |
Switched to Drifter (Scavenger). |
8 |
48 |
Attacked by enemies that Isom Fleming easily defeat. |
8 |
48 |
Gain Enemy if Isom Fleming don't already have one. |
8 |
48 |
Promoted to Drifter (Scavenger) rank 1. |