Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
Moved to a new world. |
2 |
22 |
Voluntarily left Thief |
2 |
22 |
Became a Noble (Administrator) with the new title Assistant. |
2 |
24 |
Ivy Steeves manipulate and charm Ivy Steeves 's way through high society. Gain a Rival and an Ally. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Infantry (Army). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
28 |
Ivy Steeves do not know what happened to Ivy Steeves . There is a gap in Ivy Steeves 's memory. |
4 |
28 |
Failed to qualify for Performer (Entertainer). |
4 |
28 |
Switched to Drifter (Wanderer). |
4 |
32 |
Spend time with an alien race. Gain a contact. |
4 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
33 |
Survived a risky adventure but gained nothing. |
5 |
36 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
36 |
Voluntarily left Wanderer |
6 |
36 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
36 |
Switched to Drifter (Barbarian). |
6 |
39 |
Betrayed by a friend. One of Ivy Steeves 's Contacts or Allies betrays Ivy Steeves , ending Ivy Steeves 's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
39 |
Entered Merchant Academy with the Business curriculum. |
7 |
40 |
A prank goes horribly wrong. Gain an Enemy |
7 |
41 |
Dropped out of the merchant academy. |
8 |
41 |
Continued as Drifter (Barbarian). |
8 |
45 |
Attacked by enemies and injured. |
8 |
45 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
45 |
Gain Enemy if Ivy Steeves don't already have one. |
9 |
45 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
45 |
Retired at age 45. |