Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Jack Coleman spend a great deal of time on the fringes of Charted Space. |
1 |
19 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
25 |
Spend several years jumping from world to world in Jack Coleman's scout ship. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
27 |
Jack Coleman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jack Coleman fail to help. Gain an Enemy. |
3 |
27 |
Severely injured. Owe 10,000 for medical bills. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
33 |
Jack Coleman's ship is damaged, and Jack Coleman have to hitch-hike Jack Coleman's way back across the stars to the nearest scout base. |
4 |
33 |
Gain 5 Contacts. Gain 3 Enemies. |
5 |
33 |
Became a Drifter (Barbarian). |
5 |
35 |
Jack Coleman do not know what happened to Jack Coleman. There is a gap in Jack Coleman's memory. |
6 |
35 |
Became a Entertainer (Journalist). |
6 |
38 |
An investigation, tour, project or expedition goes wrong, stranding Jack Coleman far from home. |
7 |
38 |
Became a Noble (Dilettante) with the new title Wastrel. |
7 |
40 |
Become deeply involved in politics on Jack Coleman's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
8 |
42 |
Continued as Noble (Dilettante). |
8 |
46 |
Gained a contact. |
8 |
46 |
Promoted to Noble (Dilettante) rank 1. |