Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Nearly killed. Owe 35,000 for medical bills. |
2 |
20 |
Became a Merchant (Broker). |
2 |
23 |
Embroiled in legal trouble. |
3 |
24 |
Became a Prisoner (Inmate). |
3 |
27 |
Saved a guard or prison officer. Gain an Ally. |
4 |
28 |
Switched to Prisoner (Fixer) with previous rank. |
4 |
29 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
32 |
Switched to Prisoner (Thug) with previous rank. |
5 |
34 |
Special Duty. |
5 |
36 |
Promoted to Prisoner (Thug) rank 1. |
5 |
36 |
Paroled from prison. |
6 |
36 |
Became a Noble (Dilettante) with the new title Wastrel. |
6 |
40 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
6 |
40 |
Promoted to Noble (Dilettante) rank 1. |
7 |
40 |
Voluntarily left Dilettante |
7 |
40 |
Entered Merchant Academy with the Shipboard curriculum. |
7 |
41 |
Become leader in social movement. |
7 |
41 |
Gain an Ally and an Enemy. |
7 |
44 |
Graduated. |
8 |
44 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
8 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
48 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |