Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
24 |
Crime pays off. Gain victim as Enemy. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
29 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
3 |
30 |
Promoted to Rogue (Enforcer) rank 2. |
4 |
30 |
Continued as Rogue (Enforcer). |
4 |
33 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
5 |
33 |
Failed to qualify for Line/Crew (Navy). |
5 |
33 |
Became a Drifter (Scavenger). |
5 |
34 |
Betrayed by a friend. One of Jacob Kirkham's Contacts or Allies betrays Jacob Kirkham, ending Jacob Kirkham's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
34 |
Became a Entertainer (Artist). |
6 |
37 |
An investigation, tour, project or expedition goes wrong, stranding Jacob Kirkham far from home. |
7 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
38 |
A new romantic starts. Gain an Ally. |
8 |
41 |
Continued as Believer (Missionary/Humanitarian). |
8 |
42 |
Jacob Kirkham faith is shaken. |