Term |
Age |
History |
---|
1 |
18 |
Became a Noble (Diplomat) with the new title Intern. |
1 |
22 |
Political manoeuvrings usurp Jacob Ronald's position. Gain a Rival. |
1 |
22 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
2 |
22 |
Continued as Noble (Diplomat). |
2 |
26 |
A disaster or war strikes. |
2 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
26 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
28 |
Jacob Ronald is blamed for an accident that causes the death of several crew members. Jacob Ronald's guilt drives Jacob Ronald to excel. |
4 |
28 |
Became a Merchant (Free Trader). |
4 |
31 |
Jacob Ronald's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
31 |
Failed to qualify for Scientist (Scholar). |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
35 |
Forced to continue current assignment. |
5 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
36 |
Survived a risky adventure but gained nothing. |
6 |
39 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
39 |
Continued as Drifter (Scavenger). |
7 |
42 |
Betrayed by a friend. One of Jacob Ronald's Contacts or Allies betrays Jacob Ronald, ending Jacob Ronald's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
42 |
Switched to Merchant (Merchant Marine). |
8 |
46 |
Make an unexpected connection outside Jacob Ronald's normal circles. Gain a Contact. |