Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Attempted a risky adventure and was wildly successful. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
27 |
Attacked by enemies that Jean Hunter easily defeat. |
3 |
27 |
Gain Enemy if Jean Hunter don't already have one. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
31 |
Jean Hunter run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
33 |
Opponents of Jean Hunter's belief system ambush Jean Hunter. |
5 |
33 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
33 |
Failed to qualify for Infantry (Army). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Navy (Flight) with the new title Crewman. |
6 |
34 |
Jean Hunter is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
7 |
34 |
Became a Noble (Diplomat) with the new title Intern. |
7 |
38 |
Inherit a gift from a rich relative. |
8 |
38 |
Continued as Noble (Diplomat). |
8 |
42 |
Jean Hunter manipulate and charm Jean Hunter's way through high society. Gain a Rival and an Ally. |
9 |
42 |
Continued as Noble (Diplomat). |
9 |
45 |
Join a conspiracy of nobles that were caught. |
9 |
45 |
A disaster or war strikes. |
9 |
45 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
9 |
46 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |