Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
20 |
Became a Scholar (Physician). |
2 |
23 |
An expedition or voyage goes wrong, leaving Jeffery Dwyer stranded in the wilderness. |
3 |
23 |
Failed to qualify for Line/Crew (Navy). |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
25 |
Attempted a risky adventure and was injured. |
3 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
27 |
Continued as Drifter (Barbarian). |
4 |
29 |
Survived a risky adventure but gained nothing. |
4 |
31 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
31 |
Continued as Drifter (Barbarian). |
5 |
35 |
Find valuable salvage. |
5 |
35 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
37 |
Find Ancient Technology. |
7 |
39 |
Continued as Drifter (Barbarian). |
7 |
41 |
Jeffery Dwyer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
43 |
Jeffery Dwyer is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
8 |
45 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |