Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Failed to qualify for Physician (Scholar). |
2 |
25 |
Became a Drifter (Wanderer). |
2 |
28 |
Find an Alien Artifact. |
3 |
29 |
Continued as Drifter (Wanderer). |
3 |
31 |
Jeffery Riley do not know what happened to Jeffery Riley. There is a gap in Jeffery Riley's memory. |
4 |
31 |
Failed to qualify for Corporate (Citizen). |
4 |
31 |
Switched to Drifter (Scavenger). |
4 |
35 |
Offered job by a patron. Now owe him a favor. |
5 |
35 |
Entered Merchant Academy with the Business curriculum. |
5 |
38 |
War breaks out, triggering a mandatory draft. |
5 |
38 |
Used social standing to avoid the draft. |
5 |
39 |
Graduated. |
6 |
39 |
Became a Merchant (Broker). |
6 |
39 |
Promoted to Merchant (Broker) rank 1. |
6 |
43 |
Risk Jeffery Riley's fortune on a possibility lucrative deal and win. |
7 |
43 |
Continued as Merchant (Broker). |
7 |
46 |
Imperial trade restrictions force Jeffery Riley out of business. |