Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Made lifelong friends. Gain 2 Allies. |
1 |
27 |
Left the colonies. |
2 |
27 |
Became a Entertainer (Performer). |
2 |
29 |
An investigation, tour, project or expedition goes wrong, stranding Jeremiah Berry far from home. |
3 |
29 |
Became a Scout (Explorer). |
3 |
32 |
Jeremiah Berry's ship is damaged, and Jeremiah Berry have to hitch-hike Jeremiah Berry's way back across the stars to the nearest scout base. |
3 |
32 |
Gain 5 Contacts. Gain 2 Enemies. |
4 |
32 |
Became a Drifter (Barbarian). |
4 |
34 |
Jeremiah Berry do not know what happened to Jeremiah Berry. There is a gap in Jeremiah Berry's memory. |
5 |
34 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
37 |
Jeremiah Berry come into conflict with a splinter group Jeremiah Berry's own religion which maintains Jeremiah Berry's version is the wrong one. Gain 2 Rivals. |
6 |
37 |
Switched to Drifter (Wanderer). |
6 |
39 |
Betrayed by a friend. One of Jeremiah Berry's Contacts or Allies betrays Jeremiah Berry, ending Jeremiah Berry's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
39 |
Returned to Believer (Holy Warrior). |
7 |
43 |
Jeremiah Berry is caught in the periphery of a scandal. |
7 |
43 |
Demoted to Believer (Holy Warrior) rank -1. |
8 |
43 |
Continued as Believer (Holy Warrior). |
8 |
47 |
Jeremiah Berry accepted an offer of inducements to betray Jeremiah Berry's faith. Gain 0 in cash. |
8 |
47 |
Promoted to Believer (Holy Warrior) rank 0. |