Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
A good deal ensures Jewel Wareham is living the high life for a few years. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
A series of bad deals and decisions force Jewel Wareham into bankruptcy. Jewel Wareham salvages what Jewel Wareham can. |
3 |
25 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
28 |
Jewel Wareham join a gambling circle on board. |
4 |
29 |
Continued as Navy (Engineer/Gunner). |
4 |
32 |
Advanced training in a specialist field. |
4 |
33 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
33 |
Attempted to change assignments. |
5 |
33 |
Failed to qualify for Flight (Navy). |
5 |
33 |
Continued as Navy (Engineer/Gunner). |
5 |
34 |
Jewel Wareham foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
37 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
6 |
37 |
Attempted to change assignments. |
6 |
37 |
Switched to Navy (Flight) with previous rank. |
6 |
40 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
7 |
40 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
41 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
44 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
44 |
Continued as Agent (Law Enforcement). |
8 |
45 |
Jewel Wareham went above and beyond the call of duty. |
8 |
48 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
9 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
48 |
Retired at age 48. |