Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Suffer from a life-threatening illness. |
2 |
21 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
25 |
Jimmy Romero is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Jimmy Romero as an Enemy. |
3 |
25 |
Became a Scout (Explorer). |
3 |
26 |
Jimmy Romero's ship is damaged, and Jimmy Romero have to hitch-hike Jimmy Romero's way back across the stars to the nearest scout base. |
3 |
26 |
Gain 3 Contacts. Gain 1 Enemies. |
4 |
26 |
Became a Agent (Intelligence). |
4 |
30 |
Befriended by a senior agent. |
4 |
30 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
30 |
Continued as Agent (Intelligence). |
5 |
32 |
Established a network of contacts. Gain 1 contacts. |
5 |
34 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
6 |
34 |
Continued as Agent (Intelligence). |
6 |
35 |
An investigation takes on a dangerous turn. |
6 |
35 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
6 |
38 |
Promoted to Agent (Intelligence) rank 3. |
7 |
38 |
Aging Crisis. Owe 50,000 for medical bills. |
7 |
38 |
Retired at age 38. |
7 |
38 |
Voluntarily left Intelligence |
7 |
38 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
42 |
Jimmy Romero refused an offer of inducements to betray Jimmy Romero's faith. Gain 3 enemies. |
8 |
42 |
Continued as Believer (Mainstream Believer). |
8 |
46 |
A new romantic starts. Gain an Ally. |
8 |
46 |
Forced to muster out. |